MUnolith

Adrenaline.Politics.Domination.

  • Death costs experience, levels and gear
  • Rare loot, slow levels, and everything is for sale
  • Friends, foes and alliances decide who survives

Dying is expensive.

A player kill takes experience, levels and equipment off you. The last seconds are replayed from your killer's eyes, with a link to share.

A winged mage caught in a storm of ice shards.Video coming soon

There is never enough.

Excellent items, sets and jewels drop far less often than on other MU servers, and experience comes slowly. Every good drop is worth celebrating, and worth defending with your life.

Purple crystals growing out of the ruins of Kanturu.Video coming soon

Keep moving.

A monster caught roaming pays more than one waiting at its spawn. Hunters feast, campers starve, and whoever goes AFK becomes the meal.

An elf fighting yetis on the Devias snowfield.Video coming soon

The monsters learned.

They chase whoever hurts them most, call their friends and strike without pause. Nobody holding them? They go straight for your healer.

A Balrog swinging its flaming scythe in Lost Tower.Video coming soon

Everything is for sale.

The auction house is where gear changes hands. Sell what you looted. Buy back what you lost.

Players crossing the torch-lit bridge into Lorencia.Video coming soon

Make friends. Make enemies.

Guilds ally, trade and hunt together. Kill the wrong player and their whole guild remembers your name.

Characters spread across the Devias snowfield.Video coming soon

No class is king.

PvP balance is tuned by machine learning over every fight recorded on the server. No build stays broken for long.

An elf firing a burning arrow at a dark knight.Video coming soon

Never too late.

The further you trail the leaders, the faster you level. The world opens in phases, so nobody runs away with the server.

The empty square of Lorencia, where every character starts.Video coming soon

Season 1 opens soon. Free to play. Windows client, 1.2 GB.

Questions

What do I lose when I die?

Killed by a player, you lose experience and the equipment you are wearing and carrying. You stay where you fell until you choose to respawn.

What are the rates?

Low. Experience comes slowly, and excellent items, sets and jewels drop far less often than on a regular MU server. The exact rates are published before launch.

Can I leave my character farming?

You can, but it pays less and it is risky. A monster wandering the map gives more experience and loot than the same monster at its spawn point, so camping one spot earns less than hunting, and an idle character is an easy kill for other players.

Is it too late to start?

No. Characters behind the leaders gain experience faster, and the world opens in phases, so late starters catch up.

How is PvP balanced?

Every fight on the server is recorded. Class and build balance is tuned from that data by machine learning, and the changes are published.

Is it pay to win?

Not decided yet.

Does it run on Linux?

Not tested yet.

Will there be a wipe?

Not decided yet.

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