Dying is expensive.
A player kill takes experience, levels and equipment off you. The last seconds are replayed from your killer's eyes, with a link to share.
Online players
A player kill takes experience, levels and equipment off you. The last seconds are replayed from your killer's eyes, with a link to share.

Excellent items, sets and jewels drop far less often than on other MU servers, and experience comes slowly. Every good drop is worth celebrating, and worth defending with your life.

A monster caught roaming pays more than one waiting at its spawn. Hunters feast, campers starve, and whoever goes AFK becomes the meal.

They chase whoever hurts them most, call their friends and strike without pause. Nobody holding them? They go straight for your healer.

The auction house is where gear changes hands. Sell what you looted. Buy back what you lost.

Guilds ally, trade and hunt together. Kill the wrong player and their whole guild remembers your name.

PvP balance is tuned by machine learning over every fight recorded on the server. No build stays broken for long.

The further you trail the leaders, the faster you level. The world opens in phases, so nobody runs away with the server.

Season 1 opens soon. Free to play. Windows client, 1.2 GB.
Killed by a player, you lose experience and the equipment you are wearing and carrying. You stay where you fell until you choose to respawn.
Low. Experience comes slowly, and excellent items, sets and jewels drop far less often than on a regular MU server. The exact rates are published before launch.
You can, but it pays less and it is risky. A monster wandering the map gives more experience and loot than the same monster at its spawn point, so camping one spot earns less than hunting, and an idle character is an easy kill for other players.
No. Characters behind the leaders gain experience faster, and the world opens in phases, so late starters catch up.
Every fight on the server is recorded. Class and build balance is tuned from that data by machine learning, and the changes are published.
Not decided yet.
Not tested yet.
Not decided yet.
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